//**************************************************************************
//
//  Sound definitions for Heretic.
//
//**************************************************************************

$pitchshiftrange 2

//==========================================================================
//
//  Player sounds
//
//==========================================================================

$playersound	player	male	*grunt			plroof
$playersounddup	player	male	*usefail		*grunt
$playersounddup	player	male	*land			*grunt
$playersound	player	male	*pain100		plrpai
$playersounddup	player	male	*pain75			*pain100
$playersounddup	player	male	*pain50			*pain100
$playersounddup	player	male	*pain25			*pain100
$playersound	player	male	*death			plrdth
$playersound	player	male	*wimpydeath		plrwdth
$playersound	player	male	*crazydeath		plrcdth
$playersound	player	male	*gibbed			gibdth
$playersound	player	male	*weaponlaugh	wpnup
$playersounddup	player	male	*evillaugh		*weaponlaugh
$playersound	player	male	*burndeath		hedat1

// Use *pain in a script to play any of the pain sounds
$random *pain					{ *pain100  *pain75  *pain50  *pain25 }

//==========================================================================
//
//  Weapon sounds
//
//==========================================================================

//  Staff
weapons/staffhit				stfhit
weapons/staffpowerhit			stfpow
weapons/staffcrackle			stfcrk

//  Gauntlets
weapons/gauntletson				gntful
weapons/gauntletshit			gnthit
weapons/gauntletspowhit			gntpow
weapons/gauntletsactivate		gntact
weapons/gauntletsuse			gntuse
$limit weapons/gauntletson 0
$limit weapons/gauntletshit 0
$limit weapons/gauntletspowhit 0
$limit weapons/gauntletsactivate 0
$limit weapons/gauntletsuse 0

//  Gold wand
weapons/wandhit					gldhit

//  Crossbow
weapons/bowshoot				bowsht
weapons/bowhit					hrnhit

//  Blaster
weapons/blastershoot			blssht
weapons/blasterhit				blshit
weapons/blasterpowhit			hrnhit

//  Skull rod
weapons/hornrodshoot			hrnsht
weapons/hornrodhit				hrnhit
weapons/hornrodpowshoot			hrnpow
weapons/hornrodpowhit			ramphit
weapons/hornrodpowrain			ramrain
$limit weapons/hornrodshoot 0
$limit weapons/hornrodhit 0

//  Phoenix rod
weapons/phoenixshoot			phosht
weapons/phoenixhit				phohit
weapons/phoenixpowshoot			hedat1
$limit weapons/phoenixhit 0
$limit weapons/phoenixpowshoot 1

//  Mace
weapons/maceshoot				lobsht
weapons/macehit					lobhit
weapons/macebounce				bounce
weapons/maceexplode				phohit
weapons/macestop				pstop
$limit weapons/maceshoot 0

//==========================================================================
//
//  Monster sounds
//
//==========================================================================

//  Imp
himp/sight						impsit
himp/active						impsit
himp/attack						impat1
himp/leaderattack				impat2
himp/pain						imppai
himp/death						impdth

//  Mumy
mummy/sight						mumsit
mummy/active					mumsit
mummy/attack1					mumat1
mummy/attack2					mumat2
mummy/pain						mumpai
mummy/death						mumdth
mummy/head						mumhed

//  Beast
beast/sight						bstsit
beast/active					bstact
beast/attack					bstatk
beast/pain						bstpai
beast/death						bstdth

//  Clink
clink/sight						clksit
clink/active					clkact
clink/attack					clkatk
clink/pain						clkpai
clink/death						clkdth

//  Snake
snake/sight						snksit
snake/active					snkact
snake/attack					snkatk
snake/pain						snkpai
snake/death						snkdth

//  Knight
hknight/sight					kgtsit
hknight/active					kgtsit
hknight/attack					kgtatk
hknight/melee					kgtat2
hknight/pain					kgtpai
hknight/death					kgtdth
hknight/hit						hrnhit
hknight/axewhoosh				kgtatk

//  Wizard
wizard/sight					wizsit
wizard/active1					wizact
wizard/attack					wizatk
wizard/pain						wizpai
wizard/death					wizdth
$random wizard/active 			{ wizard/sight wizard/active1 }

//  Minotaur
minotaur/sight					minsit
minotaur/active					minact
minotaur/melee					stfhit
minotaur/attack1				minat1
minotaur/attack2				minat2
minotaur/attack3				minat3
minotaur/pain					minpai
minotaur/death					mindth
minotaur/fx2hit					phohit
minotaur/fx3hit					phohit

//  Head
ironlich/sight					hedsit
ironlich/active					hedact
ironlich/attack1				hedat1
ironlich/attack2				hedat2
ironlich/attack3				hedat3
ironlich/pain					hedpai
ironlich/death					heddth

//  Sorcerer
dsparilserpent/sight			bstsit
dsparilserpent/active			sbtact
dsparilserpent/attack			bstatk
dsparilserpent/pain				sbtpai
dsparilserpent/death			sbtdth

dsparil/zap						sorzap
dsparil/rise					sorrise
dsparil/sight					sorsit
dsparil/active					soract
dsparil/attack					soratk
dsparil/pain					sorpai
dsparil/scream					sordsph
dsparil/explode					sordexp
dsparil/bones					sordbon

//  Chicken
chicken/sight					chicpai
chicken/active					chicact
chicken/peck1					chicpk1
chicken/peck2					chicpk2
chicken/peck3					chicpk3
chicken/attack					chicatk
chicken/pain					chicpai
chicken/death					chicdth
$random chicken/peck			{ chicken/peck1  chicken/peck2  chicken/peck3 }

//==========================================================================
//
//  World sounds
//
//==========================================================================

//  Door
doors/dr1_open					doropn
doors/dr1_clos					dorcls
doors/dr1_move					dormov
doors/dr2_open					doropn
doors/dr2_clos					dorcls
doors/dr2_move					dormov

//  Platforms
plats/pt1_strt					pstart
plats/pt1_stop					pstop
plats/pt1_mid					stnmov

misc/teleport					telept
switches/normbutn				switch
world/podgrow					newpod
world/podexplode				podexp
world/volcano/shoot				bstatk
world/volcano/blast				lobhit
misc/timebomb					phohit
world/lavasizzle				burn
world/watersplash				gloop
world/waterfall					waterfl
world/wind						wind
misc/ripslop					ripslop
misc/spawn						respawn
misc/burn						hedat1
$alias switches/exitbutn		switches/normbutn
$limit world/podgrow 0
$limit world/podexplode 0
$limit world/wind 1
$limit misc/spawn 1

//  Earthquake
world/quake						dsquake

//  Ambient sounds
world/amb1						amb1
world/amb2						amb2
world/amb3						amb3
world/amb4						amb4
world/amb5						amb5
world/amb6						amb6
world/amb7						amb7
world/amb8						amb8
world/amb9						amb9
world/amb10						amb10
world/amb11						amb11
world/amb12						bstsit

$limit world/amb1 1
$limit world/amb2 1
$limit world/amb3 1
$limit world/amb4 1
$limit world/amb5 1
$limit world/amb6 1
$limit world/amb7 1
$limit world/amb8 1
$limit world/amb9 1
$limit world/amb10 1
$limit world/amb11 1

//	Sparks
world/spark1					spark1
world/spark2					spark2
world/spark3					spark3
$random world/spark				{ world/spark1  world/spark2  world/spark3 }

//	Freeze death
misc/freeze						icedth1
misc/icebreak					icebrk1a

//==========================================================================
//
//  Misc sounds
//
//==========================================================================

misc/i_pkup						itemup
misc/p_pkup						artiup
misc/k_pkup						keyup
misc/invuse						artiuse
misc/frag						gfrag
$alias misc/w_pkup				*weaponlaugh
$alias misc/keytry				*usefail
$alias misc/health_pkup			misc/i_pkup
$alias misc/armor_pkup			misc/i_pkup
$alias misc/ammo_pkup			misc/i_pkup
$limit misc/invuse 1
$limit misc/frag 1

//==========================================================================
//
//  Engine sounds
//
//==========================================================================

misc/chat						chat
$limit misc/chat 1

menu/activate					dorcls
menu/cursor						switch
menu/choose						dorcls
menu/change						keyup
menu/backup						switch
menu/clear						dorcls
menu/prompt						chat
menu/invalid					plroof
menu/dismiss					dorcls
