//	Flags for A_Chase
const int CHF_FASTCHASE		= 1;
const int CHF_NOPLAYACTIVE	= 2;
const int CHF_NIGHTMAREFAST	= 4;
const int CHF_RESURRECT		= 8;
const int CHF_DONTMOVE		= 16;

//	Flags for A_CustomMissile
const int CMF_AIMOFFSET			= 1;
const int CMF_AIMDIRECTION		= 2;
const int CMF_TRACKOWNER		= 4;
const int CMF_CHECKTARGETDEAD	= 8;

//	Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION	= 1;
const int SXF_ABSOLUTEPOSITION		= 2;
const int SXF_ABSOLUTEANGLE			= 4;
const int SXF_ABSOLUTEMOMENTUM		= 8;
const int SXF_SETMASTER				= 16;
const int SXF_NOCHECKPOSITION		= 32;
const int SXF_TELEFRAG				= 64;
