//------------------------------------------------------------------------------
class HereticPlayer
{
	frame PLAYF { light MuzzleFlash }
}

class MummyLeader
{
	frame MUMMY { light MuzzleFlash }
}

class MummyLeaderGhost
{
	frame MUMMY { light MuzzleFlash }
}

class Sorcerer2
{
	frame SOR2S { light MuzzleFlash }
	frame SOR2T { light MuzzleFlash }
	frame SDTHB { light MuzzleFlash }
	frame SDTHC { light MuzzleFlash }
	frame SDTHD { light MuzzleFlash }
	frame SDTHE { light MuzzleFlash }
	frame SDTHF { light MuzzleFlash }
	frame SDTHG { light MuzzleFlash }
	frame SDTHH { light MuzzleFlash }
}

//------------------------------------------------------------------------------
pointlight HereticImpBall
{
	colour 0.85 0.45 0.05
	radius 118
}

pointlight HereticImpBall_X1
{
	colour 0.85 0.45 0.05
	radius 250
}

pointlight HereticImpBall_X2
{
	colour 0.85 0.45 0.05
	radius 190
}

pointlight HereticImpBall_X3
{
	colour 0.85 0.45 0.05
	radius 130
}

pointlight HereticImpBall_X4
{
	colour 0.85 0.45 0.05
	radius 70
}

class HereticImpBall
{
	frame FX10A { light HereticImpBall }
	frame FX10B { light HereticImpBall }
	frame FX10C { light HereticImpBall }
	frame FX10D { light HereticImpBall_X1 }
	frame FX10E { light HereticImpBall_X2 }
	frame FX10F { light HereticImpBall_X3 }
	frame FX10G { light HereticImpBall_X4 }
}

//------------------------------------------------------------------------------
pointlight MummyFX1
{
	colour 1 0.9 0.5
	radius 118
}

pointlight MummyFX1_X1
{
	colour 1 0.9 0.5
	radius 250
}

pointlight MummyFX1_X2
{
	colour 1 0.9 0.5
	radius 190
}

pointlight MummyFX1_X3
{
	colour 1 0.9 0.5
	radius 130
}

pointlight MummyFX1_X4
{
	colour 1 0.9 0.5
	radius 70
}

class MummyFX1
{
	frame FX15A { light MummyFX1 }
	frame FX15B { light MummyFX1 }
	frame FX15C { light MummyFX1 }
	frame FX15D { light MummyFX1_X1 }
	frame FX15E { light MummyFX1_X2 }
	frame FX15F { light MummyFX1_X3 }
	frame FX15G { light MummyFX1_X4 }
}

//------------------------------------------------------------------------------
pointlight KnightAxe
{
	colour 0.25 0.6 0.2
	radius 118
}

pointlight KnightAxe_X1
{
	colour 0.25 0.6 0.2
	radius 250
}

pointlight KnightAxe_X2
{
	colour 0.25 0.6 0.2
	radius 170
}

pointlight KnightAxe_X3
{
	colour 0.25 0.6 0.2
	radius 90
}

class KnightAxe
{
	frame SPAXA { light KnightAxe }
	frame SPAXB { light KnightAxe }
	frame SPAXC { light KnightAxe }
	frame SPAXD { light KnightAxe_X1 }
	frame SPAXE { light KnightAxe_X2 }
	frame SPAXF { light KnightAxe_X3 }
}

//------------------------------------------------------------------------------
pointlight RedAxe
{
	colour 1 0 0
	radius 118
}

pointlight RedAxe_X1
{
	colour 1 0 0
	radius 250
}

pointlight RedAxe_X2
{
	colour 1 0 0
	radius 170
}

pointlight RedAxe_X3
{
	colour 1 0 0
	radius 90
}

class RedAxe
{
	frame RAXEA { light RedAxe }
	frame RAXEB { light RedAxe }
	frame RAXEC { light RedAxe_X1 }
	frame RAXED { light RedAxe_X2 }
	frame RAXEE { light RedAxe_X3 }
}

//------------------------------------------------------------------------------
pointlight Wizard_X1
{
	colour 0.6 0 0.75
	radius 250
}

pointlight Wizard_X2
{
	colour 0.6 0 0.75
	radius 210
}

pointlight Wizard_X3
{
	colour 0.6 0 0.75
	radius 170
}

pointlight Wizard_X4
{
	colour 0.6 0 0.75
	radius 130
}

pointlight Wizard_X5
{
	colour 0.6 0 0.75
	radius 90
}

pointlight Wizard_X6
{
	colour 0.6 0 0.75
	radius 50
}

class Wizard
{
	frame WZRDF { light Wizard_X1 }
	frame WZRDG { light Wizard_X2 }
	frame WZRDH { light Wizard_X3 }
	frame WZRDI { light Wizard_X4 }
	frame WZRDJ { light Wizard_X5 }
	frame WZRDK { light Wizard_X6 }
}

//------------------------------------------------------------------------------
pointlight WizardFX1
{
	colour 0.6 0.05 0.75
	radius 118
}

pointlight WizardFX1_X1
{
	colour 0.6 0.05 0.75
	radius 250
}

pointlight WizardFX1_X2
{
	colour 0.6 0.05 0.75
	radius 200
}

pointlight WizardFX1_X3
{
	colour 0.6 0.05 0.75
	radius 150
}

pointlight WizardFX1_X4
{
	colour 0.6 0.05 0.75
	radius 100
}

pointlight WizardFX1_X5
{
	colour 0.6 0.05 0.75
	radius 50
}

class WizardFX1
{
	frame FX11A { light WizardFX1 }
	frame FX11B { light WizardFX1 }
	frame FX11C { light WizardFX1_X1 }
	frame FX11D { light WizardFX1_X2 }
	frame FX11E { light WizardFX1_X3 }
	frame FX11F { light WizardFX1_X4 }
	frame FX11G { light WizardFX1_X5 }
}

//------------------------------------------------------------------------------
pointlight Clink_X1
{
	colour 1 0.4 0
	radius 200
}

pointlight Clink_X2
{
	colour 1 0.4 0
	radius 150
}

pointlight Clink_X3
{
	colour 1 0.4 0
	radius 100
}

pointlight Clink_X4
{
	colour 1 0.4 0
	radius 50
}

class Clink
{
	frame CLNKK { light Clink_X1 }
	frame CLNKL { light Clink_X2 }
	frame CLNKM { light Clink_X3 }
	frame CLNKN { light Clink_X4 }
}

//------------------------------------------------------------------------------
pointlight BeastBall
{
	colour 1 0.5 0
	radius 126
}

pointlight BeastBall_X1
{
	colour 1 0.5 0
	radius 250
}

pointlight BeastBall_X2
{
	colour 1 0.5 0
	radius 200
}

pointlight BeastBall_X3
{
	colour 1 0.5 0
	radius 150
}

pointlight BeastBall_X4
{
	colour 1 0.5 0
	radius 100
}

pointlight BeastBall_X5
{
	colour 1 0.5 0
	radius 50
}

class BeastBall
{
	frame FRB1A { light BeastBall }
	frame FRB1B { light BeastBall }
	frame FRB1C { light BeastBall }
	frame FRB1D { light BeastBall_X1 }
	frame FRB1E { light BeastBall_X2 }
	frame FRB1F { light BeastBall_X3 }
	frame FRB1G { light BeastBall_X4 }
	frame FRB1H { light BeastBall_X5 }
}

//------------------------------------------------------------------------------
pointlight SnakeProjA
{
	colour 0.6 0.55 0.85
	radius 118
}

pointlight SnakeProjA_X1
{
	colour 0.6 0.55 0.85
	radius 250
}

pointlight SnakeProjA_X2
{
	colour 0.6 0.55 0.85
	radius 200
}

pointlight SnakeProjA_X3
{
	colour 0.6 0.55 0.85
	radius 150
}

pointlight SnakeProjA_X4
{
	colour 0.6 0.55 0.85
	radius 100
}

pointlight SnakeProjA_X5
{
	colour 0.6 0.55 0.85
	radius 50
}

particleeffect SnakeProjA
{
	type static
	colour 0.6 0.6 0.9
	count 5
	originrandom 10
	velocity 128 128 128
	velocityrandom 0.3
	acceleration 25
	gravity 40
	duration 1
	ramp 2
}

class SnakeProjA
{
	frame SNFXA { light SnakeProjA }
	frame SNFXB { light SnakeProjA }
	frame SNFXC { light SnakeProjA }
	frame SNFXD { light SnakeProjA }
	frame SNFXE { light SnakeProjA_X1 particles SnakeProjA }
	frame SNFXF { light SnakeProjA_X2 }
	frame SNFXG { light SnakeProjA_X3 }
	frame SNFXH { light SnakeProjA_X4 }
	frame SNFXI { light SnakeProjA_X5 }
}

//------------------------------------------------------------------------------
pointlight SnakeProjB
{
	colour 1 0.5 0
	radius 126
}

pointlight SnakeProjB_X1
{
	colour 1 0.5 0
	radius 250
}

pointlight SnakeProjB_X2
{
	colour 1 0.5 0
	radius 190
}

pointlight SnakeProjB_X3
{
	colour 1 0.5 0
	radius 130
}

pointlight SnakeProjB_X4
{
	colour 1 0.5 0
	radius 70
}

class SnakeProjB
{
	frame SNFXJ { light SnakeProjB }
	frame SNFXK { light SnakeProjB }
	frame SNFXL { light SnakeProjB_X1 }
	frame SNFXM { light SnakeProjB_X2 }
	frame SNFXN { light SnakeProjB_X3 }
	frame SNFXO { light SnakeProjB_X4 }
}

//------------------------------------------------------------------------------
pointlight Ironlich_X1
{
	colour 1 0.4 0
	radius 250
}

pointlight Ironlich_X2
{
	colour 1 0.4 0
	radius 200
}

pointlight Ironlich_X3
{
	colour 1 0.4 0
	radius 150
}

pointlight Ironlich_X4
{
	colour 1 0.4 0
	radius 100
}

pointlight Ironlich_X5
{
	colour 1 0.4 0
	radius 50
}

class Ironlich
{
	frame LICHD { light Ironlich_X1 }
	frame LICHE { light Ironlich_X2 }
	frame LICHF { light Ironlich_X3 }
	frame LICHG { light Ironlich_X4 }
	frame LICHH { light Ironlich_X5 }
}

//------------------------------------------------------------------------------
pointlight HeadFX1
{
	colour 0.05 0.05 0.6
	radius 126
}

pointlight HeadFX1_X1
{
	colour 0.05 0.05 0.6
	radius 250
}

pointlight HeadFX1_X2
{
	colour 0.05 0.05 0.6
	radius 190
}

pointlight HeadFX1_X3
{
	colour 0.05 0.05 0.6
	radius 120
}

pointlight HeadFX1_X4
{
	colour 0.05 0.05 0.6
	radius 60
}

class HeadFX1
{
	frame FX05A { light HeadFX1 }
	frame FX05B { light HeadFX1 }
	frame FX05C { light HeadFX1 }
	frame FX05D { light HeadFX1_X1 }
	frame FX05E { light HeadFX1_X2 }
	frame FX05F { light HeadFX1_X3 }
	frame FX05G { light HeadFX1_X4 }
}

class HeadFX2
{
	frame FX05H { light HeadFX1 }
	frame FX05I { light HeadFX1 }
	frame FX05J { light HeadFX1 }
	frame FX05D { light HeadFX1_X1 }
	frame FX05E { light HeadFX1_X2 }
	frame FX05F { light HeadFX1_X3 }
	frame FX05G { light HeadFX1_X4 }
}

//------------------------------------------------------------------------------
pointlight HeadFX3
{
	colour 1 0.35 0
	radius 134
}

pointlight HeadFX3_X1
{
	colour 1 0.35 0
	radius 250
}

pointlight HeadFX3_X2
{
	colour 1 0.35 0
	radius 190
}

pointlight HeadFX3_X3
{
	colour 1 0.35 0
	radius 130
}

pointlight HeadFX3_X4
{
	colour 1 0.35 0
	radius 70
}

class HeadFX3
{
	frame FX06A { light HeadFX3 }
	frame FX06B { light HeadFX3 }
	frame FX06C { light HeadFX3 }
	frame FX06D { light HeadFX3_X1 }
	frame FX06E { light HeadFX3_X2 }
	frame FX06F { light HeadFX3_X3 }
	frame FX06G { light HeadFX3_X4 }
}

//------------------------------------------------------------------------------
pointlight SorcererFX1
{
	colour 0.75 0.4 0.1
	radius 126
}

pointlight SorcererFX1_X1
{
	colour 0.75 0.4 0.1
	radius 250
}

pointlight SorcererFX1_X2
{
	colour 0.75 0.4 0.1
	radius 200
}

pointlight SorcererFX1_X3
{
	colour 0.75 0.4 0.1
	radius 150
}

pointlight SorcererFX1_X4
{
	colour 0.75 0.4 0.1
	radius 100
}

pointlight SorcererFX1_X5
{
	colour 0.75 0.4 0.1
	radius 50
}

class SorcererFX1
{
	frame FX14A { light SorcererFX1 }
	frame FX14B { light SorcererFX1 }
	frame FX14C { light SorcererFX1 }
	frame FX14D { light SorcererFX1_X1 }
	frame FX14E { light SorcererFX1_X2 }
	frame FX14F { light SorcererFX1_X3 }
	frame FX14G { light SorcererFX1_X4 }
	frame FX14H { light SorcererFX1_X5 }
}

//------------------------------------------------------------------------------
pointlight Sorcerer2FX1
{
	colour 0.3 0.3 1
	radius 126
}

pointlight Sorcerer2FX1_X1
{
	colour 0.3 0.3 1
	radius 250
}

pointlight Sorcerer2FX1_X2
{
	colour 0.3 0.3 1
	radius 210
}

pointlight Sorcerer2FX1_X3
{
	colour 0.3 0.3 1
	radius 170
}

pointlight Sorcerer2FX1_X4
{
	colour 0.3 0.3 1
	radius 130
}

pointlight Sorcerer2FX1_X5
{
	colour 0.3 0.3 1
	radius 90
}

pointlight Sorcerer2FX1_X6
{
	colour 0.3 0.3 1
	radius 50
}

class Sorcerer2FX1
{
	frame FX16A { light Sorcerer2FX1 }
	frame FX16B { light Sorcerer2FX1 }
	frame FX16C { light Sorcerer2FX1 }
	frame FX16G { light Sorcerer2FX1_X1 }
	frame FX16H { light Sorcerer2FX1_X2 }
	frame FX16I { light Sorcerer2FX1_X3 }
	frame FX16J { light Sorcerer2FX1_X4 }
	frame FX16K { light Sorcerer2FX1_X5 }
	frame FX16L { light Sorcerer2FX1_X6 }
}

class Sorcerer2FX2
{
	frame FX11A { light Sorcerer2FX1 }
	frame FX11B { light Sorcerer2FX1 }
	frame FX11C { light Sorcerer2FX1_X2 }
	frame FX11D { light Sorcerer2FX1_X3 }
	frame FX11E { light Sorcerer2FX1_X4 }
	frame FX11F { light Sorcerer2FX1_X5 }
	frame FX11G { light Sorcerer2FX1_X6 }
}

//------------------------------------------------------------------------------
pointlight Sorcerer2Telefade_1
{
	colour 0.75 0.4 0.1
	radius 50
}

pointlight Sorcerer2Telefade_2
{
	colour 0.75 0.4 0.1
	radius 100
}

pointlight Sorcerer2Telefade_3
{
	colour 0.75 0.4 0.1
	radius 150
}

class Sorcerer2Telefade
{
	frame SOR2G { light Sorcerer2Telefade_1 }
	frame SOR2H { light Sorcerer2Telefade_2 }
	frame SOR2I { light Sorcerer2Telefade_3 }
	frame SOR2J { light Sorcerer2Telefade_3 }
	frame SOR2K { light Sorcerer2Telefade_2 }
	frame SOR2L { light Sorcerer2Telefade_1 }
}
