//------------------------------------------------------------------------------
actor StrifePlayer : PlayerPawn
{
	action native A_ItBurnsItBurns();
	action native A_DropFire();

	Health 100
	Radius 18
	Height 56
	PainChance 255
	MaxStepHeight 16
	Player.RunHealth 25
	Player.ColorRange 128, 143
	Player.DisplayName "Rebel"
	Player.StartItem "PunchDagger"
	CrushPainSound "misc/pcrush"
	states
	{
	Spawn:
		PLAY A -1
		Stop
	See:
		PLAY ABCD 4
		Loop
	Missile:
		PLAY E 12
		Goto Spawn
	Melee:
		PLAY F 6
		Goto Missile
	Pain:
		PLAY Q 4 A_Pain
		PLAY Q 4
		Goto Spawn
	Death:
		PLAY G 4
		PLAY H 3 A_PlayerScream
		PLAY I 3 A_NoBlocking
		PLAY JKLMNO 4
		PLAY P -1
		Stop
	XDeath:
		RGIB A 5 A_TossGib
		RGIB B 5 A_XScream
		RGIB C 5 A_NoBlocking
		RGIB DEFG 5 A_TossGib
		RGIB H -1 A_TossGib
		Stop
	Burn:
		BURN A 3 Bright A_ItBurnsItBurns
		BURN B 3 Bright A_DropFire
		BURN C 3 Bright A_Wander
		BURN D 3 Bright A_NoBlocking
		BURN E 5 Bright A_DropFire
		BURN FGH 5 Bright A_Wander
		BURN I 5 Bright A_DropFire
		BURN JKL 5 Bright A_Wander
		BURN M 3 Bright A_DropFire
		BURN N 3 Bright
		BURN OPQPQ 5 Bright
		BURN RSTU 7 Bright
		BURN V -1
		Stop
	Disintegrate:
		DISR A 5 A_PlaySound("misc/disruptordeath")
		DISR BC 5
		DISR D 5 A_NoBlocking
		DISR EF 5
		DISR GHIJ 4
		MEAT D -1
		Stop
	}
}
