//------------------------------------------------------------------------------
pointlight FireDemon
{
	colour 1 0.7 0
	radius 126
	offset 0 0 34
}

pointlight FireDemon_X1
{
	colour 0.25 0.75 1
	radius 90
	offset 0 0 34
}

pointlight FireDemon_X2
{
	colour 0.25 0.75 1
	radius 60
	offset 0 0 34
}

pointlight FireDemon_X3
{
	colour 0.25 0.75 1
	radius 30
	offset 0 0 34
}

class FireDemon
{
	frame FDMNA { light FireDemon }
	frame FDMNB { light FireDemon }
	frame FDMNC { light FireDemon }
	frame FDMND { light FireDemon }
	frame FDMNE { light FireDemon }
	frame FDMNF { light FireDemon }
	frame FDMNG { light FireDemon }
	frame FDMNH { light FireDemon }
	frame FDMNI { light FireDemon }
	frame FDMNJ { light FireDemon }
	frame FDMNK { light FireDemon }
	frame FDMNL { light FireDemon_X1 }
	frame FDMNM { light FireDemon_X2 }
	frame FDMNN { light FireDemon_X3 }
}

//------------------------------------------------------------------------------
pointlight FireDemonMissile
{
	colour 1 0.75 0.1
	radius 118
}

pointlight FireDemonMissile_X1
{
	colour 1 0.75 0.1
	radius 200
}

pointlight FireDemonMissile_X2
{
	colour 1 0.75 0.1
	radius 150
}

pointlight FireDemonMissile_X3
{
	colour 1 0.75 0.1
	radius 100
}

pointlight FireDemonMissile_X4
{
	colour 1 0.75 0.1
	radius 50
}

class FireDemonMissile
{
	frame FDMBA { light FireDemonMissile }
	frame FDMBB { light FireDemonMissile_X1 }
	frame FDMBC { light FireDemonMissile_X2 }
	frame FDMBD { light FireDemonMissile_X3 }
	frame FDMBE { light FireDemonMissile_X4 }
}

//------------------------------------------------------------------------------
pointlight CentaurFX
{
	colour 0.15 0.45 0.9
	radius 134
}

pointlight CentaurFX_X1
{
	colour 0.15 0.45 0.9
	radius 250
}

pointlight CentaurFX_X2
{
	colour 0.15 0.45 0.9
	radius 200
}

pointlight CentaurFX_X3
{
	colour 0.15 0.45 0.9
	radius 150
}

pointlight CentaurFX_X4
{
	colour 0.15 0.45 0.9
	radius 100
}

pointlight CentaurFX_X5
{
	colour 0.15 0.45 0.9
	radius 50
}

class CentaurFX
{
	frame CTFXA { light CentaurFX }
	frame CTFXB { light CentaurFX_X1 }
	frame CTFXC { light CentaurFX_X2 }
	frame CTFXD { light CentaurFX_X3 }
	frame CTFXE { light CentaurFX_X4 }
	frame CTFXF { light CentaurFX_X5 }
}

//------------------------------------------------------------------------------
pointlight Demon1FX1
{
	colour 0.9 0.55 0
	radius 126
}

pointlight Demon1FX1_X1
{
	colour 0.9 0.55 0
	radius 250
}

pointlight Demon1FX1_X2
{
	colour 0.9 0.55 0
	radius 200
}

pointlight Demon1FX1_X3
{
	colour 0.9 0.55 0
	radius 150
}

pointlight Demon1FX1_X4
{
	colour 0.9 0.55 0
	radius 100
}

pointlight Demon1FX1_X5
{
	colour 0.9 0.55 0
	radius 50
}

class Demon1FX1
{
	frame DMFXA { light Demon1FX1 }
	frame DMFXB { light Demon1FX1 }
	frame DMFXC { light Demon1FX1 }
	frame DMFXD { light Demon1FX1_X1 }
	frame DMFXE { light Demon1FX1_X2 }
	frame DMFXF { light Demon1FX1_X3 }
	frame DMFXG { light Demon1FX1_X4 }
	frame DMFXH { light Demon1FX1_X5 }
}

//------------------------------------------------------------------------------
pointlight Demon2FX1
{
	colour 0 1 0
	radius 126
}

pointlight Demon2FX1_X1
{
	colour 0 1 0
	radius 250
}

pointlight Demon2FX1_X2
{
	colour 0 1 0
	radius 210
}

pointlight Demon2FX1_X3
{
	colour 0 1 0
	radius 170
}

pointlight Demon2FX1_X4
{
	colour 0 1 0
	radius 130
}

pointlight Demon2FX1_X5
{
	colour 0 1 0
	radius 90
}

pointlight Demon2FX1_X6
{
	colour 0 1 0
	radius 50
}

class Demon2FX1
{
	frame D2FXA { light Demon2FX1 }
	frame D2FXB { light Demon2FX1 }
	frame D2FXC { light Demon2FX1 }
	frame D2FXD { light Demon2FX1 }
	frame D2FXE { light Demon2FX1 }
	frame D2FXF { light Demon2FX1 }
	frame D2FXG { light Demon2FX1_X1 }
	frame D2FXH { light Demon2FX1_X2 }
	frame D2FXI { light Demon2FX1_X3 }
	frame D2FXJ { light Demon2FX1_X4 }
	frame D2FXK { light Demon2FX1_X5 }
	frame D2FXL { light Demon2FX1_X6 }
}

//------------------------------------------------------------------------------
pointlight SerpentFX
{
	colour 0.15 1 0.15
	radius 126
}

pointlight SerpentFX_X1
{
	colour 0.15 1 0.15
	radius 250
}

pointlight SerpentFX_X2
{
	colour 0.15 1 0.15
	radius 210
}

pointlight SerpentFX_X3
{
	colour 0.15 1 0.15
	radius 170
}

pointlight SerpentFX_X4
{
	colour 0.15 1 0.15
	radius 130
}

pointlight SerpentFX_X5
{
	colour 0.15 1 0.15
	radius 90
}

pointlight SerpentFX_X6
{
	colour 0.15 1 0.15
	radius 50
}

particleeffect SerpentFX
{
	type static
	colour 0.15 1 0.15
	count 5
	velocity 16 16 64
	velocityrandom 0.5
	acceleration 2.5
	duration 0.5
}

class SerpentFX
{
	frame SSFXA { light SerpentFX particles SerpentFX }
	frame SSFXB { light SerpentFX particles SerpentFX }
	frame SSFXC { light SerpentFX_X1 }
	frame SSFXD { light SerpentFX_X2 }
	frame SSFXE { light SerpentFX_X3 }
	frame SSFXF { light SerpentFX_X4 }
	frame SSFXG { light SerpentFX_X5 }
	frame SSFXH { light SerpentFX_X6 }
}

//------------------------------------------------------------------------------
pointlight IceGuyFX
{
	colour 0.3 0.3 0.75
	radius 126
}

pointlight IceGuyFX_X1
{
	colour 0.3 0.3 0.75
	radius 200
}

pointlight IceGuyFX_X2
{
	colour 0.3 0.3 0.75
	radius 160
}

pointlight IceGuyFX_X3
{
	colour 0.3 0.3 0.75
	radius 120
}

pointlight IceGuyFX_X4
{
	colour 0.3 0.3 0.75
	radius 80
}

pointlight IceGuyFX_X5
{
	colour 0.3 0.3 0.75
	radius 40
}

class IceGuyFX
{
	frame ICPRA { light IceGuyFX }
	frame ICPRB { light IceGuyFX }
	frame ICPRC { light IceGuyFX }
	frame ICPRD { light IceGuyFX_X1 }
	frame ICPRE { light IceGuyFX_X2 }
	frame ICPRF { light IceGuyFX_X3 }
	frame ICPRG { light IceGuyFX_X4 }
	frame ICPRH { light IceGuyFX_X5 }
}

//------------------------------------------------------------------------------
pointlight IceGuyFX2
{
	colour 0.3 0.3 0.75
	radius 90
}

class IceGuyFX2
{
	frame ICPR { light IceGuyFX2 }
}

//------------------------------------------------------------------------------
pointlight Bishop_X1
{
	colour 0 0.7 0
	radius 86
}

pointlight Bishop_X2
{
	colour 0 0.7 0
	radius 64
}

pointlight Bishop_X3
{
	colour 0 0.7 0
	radius 42
}

pointlight Bishop_X4
{
	colour 0 0.7 0
	radius 20
}

class Bishop
{
	frame BISHF { light MuzzleFlash }
	frame BISHJ { light Bishop_X1 }
	frame BISHK { light Bishop_X2 }
	frame BISHL { light Bishop_X3 }
	frame BISHM { light Bishop_X4 }
}

//------------------------------------------------------------------------------
pointlight BishopFX
{
	colour 0 0.7 0
	radius 126
}

pointlight BishopFX_X1
{
	colour 0 0.7 0
	radius 250
}

pointlight BishopFX_X2
{
	colour 0 0.7 0
	radius 210
}

pointlight BishopFX_X3
{
	colour 0 0.7 0
	radius 170
}

pointlight BishopFX_X4
{
	colour 0 0.7 0
	radius 130
}

pointlight BishopFX_X5
{
	colour 0 0.7 0
	radius 90
}

pointlight BishopFX_X6
{
	colour 0 0.7 0
	radius 50
}

class BishopFX
{
	frame BPFXA { light BishopFX }
	frame BPFXB { light BishopFX }
	frame BPFXC { light BishopFX_X1 }
	frame BPFXD { light BishopFX_X2 }
	frame BPFXE { light BishopFX_X3 }
	frame BPFXF { light BishopFX_X4 }
	frame BPFXG { light BishopFX_X5 }
	frame BPFXH { light BishopFX_X6 }
}

//------------------------------------------------------------------------------
pointlight WraithFX1
{
	colour 1 0 0
	radius 126
}

pointlight WraithFX1_X1
{
	colour 1 0 0
	radius 250
}

pointlight WraithFX1_X2
{
	colour 1 0 0
	radius 210
}

pointlight WraithFX1_X3
{
	colour 1 0 0
	radius 170
}

pointlight WraithFX1_X4
{
	colour 1 0 0
	radius 130
}

pointlight WraithFX1_X5
{
	colour 1 0 0
	radius 90
}

pointlight WraithFX1_X6
{
	colour 1 0 0
	radius 50
}

class WraithFX1
{
	frame WRBLA { light WraithFX1 }
	frame WRBLB { light WraithFX1 }
	frame WRBLC { light WraithFX1 }
	frame WRBLD { light WraithFX1_X1 }
	frame WRBLE { light WraithFX1_X2 }
	frame WRBLF { light WraithFX1_X3 }
	frame WRBLG { light WraithFX1_X4 }
	frame WRBLH { light WraithFX1_X5 }
	frame WRBLI { light WraithFX1_X6 }
}

//------------------------------------------------------------------------------
pointlight DragonFireball
{
	colour 1 0.5 0
	radius 126
}

pointlight DragonFireball_X1
{
	colour 1 0.5 0
	radius 250
}

pointlight DragonFireball_X2
{
	colour 1 0.5 0
	radius 210
}

pointlight DragonFireball_X3
{
	colour 1 0.5 0
	radius 170
}

pointlight DragonFireball_X4
{
	colour 1 0.5 0
	radius 130
}

pointlight DragonFireball_X5
{
	colour 1 0.5 0
	radius 90
}

pointlight DragonFireball_X6
{
	colour 1 0.5 0
	radius 50
}

class DragonFireball
{
	frame DRFXA { light DragonFireball }
	frame DRFXB { light DragonFireball }
	frame DRFXC { light DragonFireball }
	frame DRFXD { light DragonFireball }
	frame DRFXE { light DragonFireball }
	frame DRFXF { light DragonFireball }
	frame DRFXG { light DragonFireball_X1 }
	frame DRFXH { light DragonFireball_X2 }
	frame DRFXI { light DragonFireball_X3 }
	frame DRFXJ { light DragonFireball_X4 }
	frame DRFXK { light DragonFireball_X5 }
	frame DRFXL { light DragonFireball_X6 }
}

//------------------------------------------------------------------------------
pointlight DragonExplosion_X1
{
	colour 1 0.5 0
	radius 250
}

pointlight DragonExplosion_X2
{
	colour 1 0.5 0
	radius 210
}

pointlight DragonExplosion_X3
{
	colour 1 0.5 0
	radius 170
}

pointlight DragonExplosion_X4
{
	colour 1 0.5 0
	radius 130
}

pointlight DragonExplosion_X5
{
	colour 1 0.5 0
	radius 90
}

pointlight DragonExplosion_X6
{
	colour 1 0.5 0
	radius 50
}

class DragonExplosion
{
	frame CFCFQ { light DragonExplosion_X5 }
	frame CFCFR { light DragonExplosion_X4 }
	frame CFCFS { light DragonExplosion_X3 }
	frame CFCFT { light DragonExplosion_X2 }
	frame CFCFU { light DragonExplosion_X1 }
	frame CFCFV { light DragonExplosion_X2 }
	frame CFCFW { light DragonExplosion_X3 }
	frame CFCFX { light DragonExplosion_X4 }
	frame CFCFY { light DragonExplosion_X5 }
	frame CFCFZ { light DragonExplosion_X6 }
}

//------------------------------------------------------------------------------
pointlight SorcBall
{
	colour 1 0.25 0
	radius 126
}

pointlight SorcBall_X1
{
	colour 1 0.25 0
	radius 250
}

pointlight SorcBall_X2
{
	colour 1 0.25 0
	radius 200
}

pointlight SorcBall_X3
{
	colour 1 0.25 0
	radius 150
}

pointlight SorcBall_X4
{
	colour 1 0.25 0
	radius 100
}

pointlight SorcBall_X5
{
	colour 1 0.25 0
	radius 50
}

class SorcBall1
{
	frame SBMP { light SorcBall }
	frame SBS4D { light SorcBall_X1 }
	frame SBS4E { light SorcBall_X2 }
	frame SBS4F { light SorcBall_X3 }
	frame SBS4G { light SorcBall_X4 }
	frame SBS4H { light SorcBall_X5 }
}

class SorcBall2
{
	frame SBMB { light SorcBall }
	frame SBS3D { light SorcBall_X1 }
	frame SBS3E { light SorcBall_X2 }
	frame SBS3F { light SorcBall_X3 }
	frame SBS3G { light SorcBall_X4 }
	frame SBS3H { light SorcBall_X5 }
}

class SorcBall3
{
	frame SBMG { light SorcBall }
	frame SBS3D { light SorcBall_X1 }
	frame SBS3E { light SorcBall_X2 }
	frame SBS3F { light SorcBall_X3 }
	frame SBS3G { light SorcBall_X4 }
	frame SBS3H { light SorcBall_X5 }
}

//------------------------------------------------------------------------------
pointlight SorcFX1
{
	colour 1 0.5 0
	radius 118
}

pointlight SorcFX1_X1
{
	colour 1 0.5 0
	radius 60
}

class SorcFX1
{
	frame SBS1 { light SorcFX1 }
	frame FHFX { light SorcFX1_X1 }
}

//------------------------------------------------------------------------------
pointlight SorcFX2
{
	colour 0.25 0.4 1
	radius 118
}

class SorcFX2
{
	frame SBS2 { light SorcFX2 }
}

//------------------------------------------------------------------------------
pointlight SorcFX3
{
	colour 0 0.7 0
	radius 200
}

pointlight SorcFX3_X1
{
	colour 0 0.7 0
	radius 170
}

pointlight SorcFX3_X2
{
	colour 0 0.7 0
	radius 140
}

pointlight SorcFX3_X3
{
	colour 0 0.7 0
	radius 110
}

pointlight SorcFX3_X4
{
	colour 0 0.7 0
	radius 80
}

pointlight SorcFX3_X5
{
	colour 0 0.7 0
	radius 50
}

pointlight SorcFX3_X6
{
	colour 0 0.7 0
	radius 20
}

class SorcFX3
{
	frame SBS3 { light SorcFX3 }
	frame BISHP { light SorcFX3_X1 }
	frame BISHO { light SorcFX3_X2 }
	frame BISHN { light SorcFX3_X3 }
	frame BISHM { light SorcFX3_X4 }
	frame BISHL { light SorcFX3_X5 }
	frame BISHK { light SorcFX3_X6 }
}

//------------------------------------------------------------------------------
pointlight SorcFX4
{
	colour 0.6 0 0.75
	radius 118
}

pointlight SorcFX4_X1
{
	colour 0.6 0 0.75
	radius 250
}

pointlight SorcFX4_X2
{
	colour 0.6 0 0.75
	radius 200
}

pointlight SorcFX4_X3
{
	colour 0.6 0 0.75
	radius 150
}

pointlight SorcFX4_X4
{
	colour 0.6 0 0.75
	radius 100
}

pointlight SorcFX4_X5
{
	colour 0.6 0 0.75
	radius 50
}

class SorcFX4
{
	frame SBS4A { light SorcFX4 }
	frame SBS4B { light SorcFX4 }
	frame SBS4C { light SorcFX4 }
	frame SBS4D { light SorcFX4_X1 }
	frame SBS4E { light SorcFX4_X2 }
	frame SBS4F { light SorcFX4_X3 }
	frame SBS4G { light SorcFX4_X4 }
	frame SBS4H { light SorcFX4_X5 }
}

//------------------------------------------------------------------------------
pointlight Heresiarch_X1
{
	colour 0.6 0 0.75
	radius 250
}

pointlight Heresiarch_X2
{
	colour 0.6 0 0.75
	radius 210
}

pointlight Heresiarch_X3
{
	colour 0.6 0 0.75
	radius 170
}

pointlight Heresiarch_X4
{
	colour 0.6 0 0.75
	radius 130
}

pointlight Heresiarch_X5
{
	colour 0.6 0 0.75
	radius 90
}

pointlight Heresiarch_X6
{
	colour 0.6 0 0.75
	radius 50
}

class Heresiarch
{
	frame SORCE { light MuzzleFlash }
	frame SORCF { light MuzzleFlash }
	frame SORCJ { light Heresiarch_X1 }
	frame SORCK { light Heresiarch_X2 }
	frame SORCL { light Heresiarch_X3 }
	frame SORCM { light Heresiarch_X4 }
	frame SORCN { light Heresiarch_X5 }
	frame SORCO { light Heresiarch_X6 }
}

//------------------------------------------------------------------------------
pointlight KoraxSpirit
{
	colour 0.85 0.85 0.85
	radius 126
}

pointlight KoraxSpirit_X1
{
	colour 0.85 0.85 0.85
	radius 120
}

pointlight KoraxSpirit_X2
{
	colour 0.85 0.85 0.85
	radius 100
}

pointlight KoraxSpirit_X3
{
	colour 0.85 0.85 0.85
	radius 80
}

pointlight KoraxSpirit_X4
{
	colour 0.85 0.85 0.85
	radius 60
}

pointlight KoraxSpirit_X5
{
	colour 0.85 0.85 0.85
	radius 40
}

pointlight KoraxSpirit_X6
{
	colour 0.85 0.85 0.85
	radius 20
}

class KoraxSpirit
{
	frame SPIRA { light KoraxSpirit }
	frame SPIRB { light KoraxSpirit }
	frame SPIRC { light KoraxSpirit_X1 }
	frame SPIRD { light KoraxSpirit_X2 }
	frame SPIRE { light KoraxSpirit_X3 }
	frame SPIRF { light KoraxSpirit_X4 }
	frame SPIRG { light KoraxSpirit_X5 }
	frame SPIRH { light KoraxSpirit_X6 }
}
