//------------------------------------------------------------------------------
pointlight KlaxonWarningLight
{
	colour 1 0 0
	radius 86
}

class KlaxonWarningLight
{
	frame KLAXC { light KlaxonWarningLight }
}

//------------------------------------------------------------------------------
pointlight Computer
{
	colour 0.35 0.6 0.2
	radius 118
}

pointlight Computer_X1
{
	colour 0.35 0.6 0.2
	radius 250
}

pointlight Computer_X2
{
	colour 0.35 0.6 0.2
	radius 225
}

pointlight Computer_X3
{
	colour 0.35 0.6 0.2
	radius 200
}

pointlight Computer_X4
{
	colour 0.35 0.6 0.2
	radius 175
}

pointlight Computer_X5
{
	colour 0.35 0.6 0.2
	radius 150
}

pointlight Computer_X6
{
	colour 0.35 0.6 0.2
	radius 125
}

pointlight Computer_X7
{
	colour 0.35 0.6 0.2
	radius 100
}

pointlight Computer_X8
{
	colour 0.35 0.6 0.2
	radius 75
}

pointlight Computer_X9
{
	colour 0.35 0.6 0.2
	radius 50
}

pointlight Computer_X10
{
	colour 0.35 0.6 0.2
	radius 25
}

class Computer
{
	frame SECRA { light Computer }
	frame SECRB { light Computer }
	frame SECRC { light Computer }
	frame SECRD { light Computer }
	frame SECRE { light Computer_X1 }
	frame SECRF { light Computer_X2 }
	frame SECRG { light Computer_X3 }
	frame SECRH { light Computer_X4 }
	frame SECRI { light Computer_X5 }
	frame SECRJ { light Computer_X6 }
	frame SECRK { light Computer_X7 }
	frame SECRL { light Computer_X8 }
	frame SECRM { light Computer_X9 }
	frame SECRN { light Computer_X10 }
}

//------------------------------------------------------------------------------
pointlight PowerCrystal_X1
{
	colour 1 1 1
	radius 450
}

pointlight PowerCrystal_X2
{
	colour 1 1 1
	radius 400
}

pointlight PowerCrystal_X3
{
	colour 1 1 1
	radius 350
}

pointlight PowerCrystal_X4
{
	colour 1 1 1
	radius 300
}

pointlight PowerCrystal_X5
{
	colour 1 1 1
	radius 250
}

pointlight PowerCrystal_X6
{
	colour 1 1 1
	radius 200
}

pointlight PowerCrystal_X7
{
	colour 1 1 1
	radius 150
}

pointlight PowerCrystal_X8
{
	colour 1 1 1
	radius 100
}

pointlight PowerCrystal_X9
{
	colour 1 1 1
	radius 50
}

class PowerCrystal
{
	frame BOOMA { light PowerCrystal_X1 }
	frame BOOMB { light PowerCrystal_X2 }
	frame BOOMC { light PowerCrystal_X3 }
	frame BOOMD { light PowerCrystal_X4 }
	frame BOOME { light PowerCrystal_X5 }
	frame BOOMF { light PowerCrystal_X6 }
	frame BOOMG { light PowerCrystal_X7 }
	frame BOOMH { light PowerCrystal_X8 }
	frame BOOMI { light PowerCrystal_X9 }
}

//------------------------------------------------------------------------------
pointlight ExplosiveBarrel2_X1
{
	colour 1 1 0
	radius 200
}

pointlight ExplosiveBarrel2_X2
{
	colour 1 1 0
	radius 170
}

pointlight ExplosiveBarrel2_X3
{
	colour 1 1 0
	radius 140
}

pointlight ExplosiveBarrel2_X4
{
	colour 1 1 0
	radius 110
}

pointlight ExplosiveBarrel2_X5
{
	colour 1 1 0
	radius 70
}

pointlight ExplosiveBarrel2_X6
{
	colour 1 1 0
	radius 30
}

class ExplosiveBarrel2
{
	frame BARTF { light ExplosiveBarrel2_X1 particles ExplosiveBarrel }
	frame BARTG { light ExplosiveBarrel2_X2 }
	frame BARTH { light ExplosiveBarrel2_X3 }
	frame BARTI { light ExplosiveBarrel2_X4 }
	frame BARTJ { light ExplosiveBarrel2_X5 }
	frame BARTK { light ExplosiveBarrel2_X6 }
}

//------------------------------------------------------------------------------
pointlight DegninOre_X1
{
	colour 1 1 0
	radius 200
}

pointlight DegninOre_X2
{
	colour 1 1 0
	radius 175
}

pointlight DegninOre_X3
{
	colour 1 1 0
	radius 150
}

pointlight DegninOre_X4
{
	colour 1 1 0
	radius 125
}

pointlight DegninOre_X5
{
	colour 1 1 0
	radius 100
}

pointlight DegninOre_X6
{
	colour 1 1 0
	radius 75
}

pointlight DegninOre_X7
{
	colour 1 1 0
	radius 50
}

pointlight DegninOre_X8
{
	colour 1 1 0
	radius 25
}

class DegninOre
{
	frame BNG3A { light DegninOre_X1 }
	frame BNG3B { light DegninOre_X2 }
	frame BNG3C { light DegninOre_X3 }
	frame BNG3D { light DegninOre_X4 }
	frame BNG3E { light DegninOre_X5 }
	frame BNG3F { light DegninOre_X6 }
	frame BNG3G { light DegninOre_X7 }
	frame BNG3H { light DegninOre_X8 }
}

//------------------------------------------------------------------------------
pointlight TechLampSilver
{
	colour 1 1 1
	radius 200
	offset 0 0 48
}

class TechLampSilver
{
	static_light TechLampSilver
	frame TECH { light TechLampSilver }
}

//------------------------------------------------------------------------------
pointlight TechLampBrass
{
	colour 0.7 0.7 0.5
	radius 160
	offset 0 0 32
}

class TechLampBrass
{
	static_light TechLampBrass
	frame TECH { light TechLampBrass }
}

//------------------------------------------------------------------------------
pointlight LightSilverFluorescent
{
	colour 1 1 1
	radius 180
	offset 0 0 32
}

class LightSilverFluorescent
{
	static_light LightSilverFluorescent
	frame LITS { light LightSilverFluorescent }
}

//------------------------------------------------------------------------------
pointlight LightBrownFluorescent
{
	colour 1 1 1
	radius 160
	offset 0 0 32
}

class LightBrownFluorescent
{
	static_light LightBrownFluorescent
	frame LITB { light LightBrownFluorescent }
}

class LightGoldFluorescent
{
	static_light LightBrownFluorescent
	frame LITG { light LightBrownFluorescent }
}

//------------------------------------------------------------------------------
pointlight SmallTorchLit
{
	colour 1 0.7 0.5
	radius 160
	offset 0 0 48
}

class SmallTorchLit
{
	static_light SmallTorchLit
	frame TRHL { light SmallTorchLit }
}

//------------------------------------------------------------------------------
pointlight MediumTorch
{
	colour 1 0.7 0.5
	radius 160
	offset 0 0 64
}

class MediumTorch
{
	static_light MediumTorch
	frame LTRH { light MediumTorch }
}

//------------------------------------------------------------------------------
pointlight LargeTorch
{
	colour 1 0.8 0.5
	radius 160
	offset 0 0 64
}

class LargeTorch
{
	static_light LargeTorch
	frame LMPC { light LargeTorch }
}

//------------------------------------------------------------------------------
pointlight HugeTorch
{
	colour 1 0.7 0.5
	radius 180
	offset 0 0 80
}

class HugeTorch
{
	static_light HugeTorch
	frame LOGS { light HugeTorch }
}

//------------------------------------------------------------------------------
pointlight CageLight
{
	colour 1 1 1
	radius 180
}

class CageLight
{
	static_light CageLight
	frame CAGE { light CageLight }
}

//------------------------------------------------------------------------------
pointlight LightGlobe
{
	colour 1 1 1
	radius 140
	offset 0 0 64
}

class LightGlobe
{
	static_light LightGlobe
	frame LITE { light LightGlobe }
}

//------------------------------------------------------------------------------
pointlight OutsideLamp
{
	colour 1 1 1
	radius 160
	offset 0 0 70
}

class OutsideLamp
{
	static_light OutsideLamp
	frame LAMP { light OutsideLamp }
}

//------------------------------------------------------------------------------
pointlight Candle
{
	colour 1 1 1
	radius 64
	offset 0 0 16
}

class Candle
{
	static_light Candle
	frame KNDL { light Candle }
}

//------------------------------------------------------------------------------
pointlight StrifeCandelabra
{
	colour 1 1 1
	radius 160
	offset 0 0 64
}

class StrifeCandelabra
{
	static_light StrifeCandelabra
	frame CLBR { light StrifeCandelabra }
}

//------------------------------------------------------------------------------
pointlight StrifeBurningBarrel
{
	colour 1 1 1
	radius 160
	offset 0 0 64
}

class StrifeBurningBarrel
{
	static_light StrifeBurningBarrel
	frame BBAR { light StrifeBurningBarrel }
}

//------------------------------------------------------------------------------
pointlight BurningBrazier
{
	colour 1 1 1
	radius 160
	offset 0 0 32
}

class BurningBrazier
{
	static_light BurningBrazier
	frame BRAZ { light BurningBrazier }
}

//------------------------------------------------------------------------------
pointlight BurningBowl
{
	colour 1 1 1
	radius 160
	offset 0 0 16
}

class BurningBowl
{
	static_light BurningBowl
	frame BOWL { light BurningBowl }
}

//------------------------------------------------------------------------------
pointlight PillarHugeTech
{
	colour 0.5 1 0.5
	radius 185
	offset 0 0 96
}

class PillarHugeTech
{
	static_light PillarHugeTech
	frame HUGE { light PillarHugeTech }
}

//------------------------------------------------------------------------------
pointlight AlienSpiderLight
{
	colour 0 1 0
	radius 160
	offset 0 0 32
}

class AlienSpiderLight
{
	static_light AlienSpiderLight
	frame SPDL { light AlienSpiderLight }
}

//------------------------------------------------------------------------------
pointlight TeleportSwirl
{
	colour 1 1 0.5
	radius 200
	offset 0 0 32
}

class TeleportSwirl
{
	static_light TeleportSwirl
	frame TELP { light TeleportSwirl }
}

//------------------------------------------------------------------------------
pointlight HeartsInTank
{
	colour 1 1 1
	radius 128
	offset 0 0 25
}

class HeartsInTank
{
	static_light HeartsInTank
	frame HERT { light HeartsInTank }
}
