This is ./xcdesign.info, produced by makeinfo version 4.5 from
./xcdesign.texi.

   This file documents the design of games for Xconq.

   Copyright (C) 1987-1989, 1991-2000 Stanley T. Shebs

   Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.

   Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public
License", and this permission notice, may be included in translations
approved by the Free Software Foundation instead of in the original
English.


Indirect:
xcdesign.info-1: 1071
xcdesign.info-2: 50651
xcdesign.info-3: 100122
xcdesign.info-4: 150039
xcdesign.info-5: 198014
xcdesign.info-6: 245493
xcdesign.info-7: 294992
xcdesign.info-8: 344188
xcdesign.info-9: 392742
xcdesign.info-10: 441142
xcdesign.info-11: 488524
xcdesign.info-12: 510797
xcdesign.info-13: 698386
xcdesign.info-14: 709548

Tag Table:
(Indirect)
Node: Top1071
Node: Introduction1560
Node: Game Design4086
Node: A Tutorial Example5377
Node: Basic Definitions5899
Node: Adding Movement9234
Node: Buildings and Rubble Piles11096
Node: Human Units16071
Node: The Scenario19430
Node: Types22794
Node: Designing Unit Types24569
Node: Designing Terrain Types26705
Node: Designing Material Types28947
Node: Setting up Type Relationships30154
Node: Stacking30519
Node: Defining Occupants and Transports32312
Node: Hints on Types33892
Node: Setting up a Game34868
Node: Designing the World35822
Node: World Shape and Size36743
Node: World Terrain38956
Node: Synthesizing World Terrain41163
Node: Rivers44697
Node: Roads45607
Node: Independent Units46228
Node: Altitudes and Elevations46676
Node: World Setup Miscellany48264
Node: Designing the Sides49925
Node: Predefined Sides50651
Node: Side Library51573
Node: Limits on Sides52947
Node: Hints on Sides54532
Node: Setting up the Units55459
Node: Predefined Units55961
Node: Making Countries for Players57846
Node: Initial Supply65409
Node: Setup Miscellany66628
Node: Technology66877
Node: Setting up Self-Units68414
Node: Units and Actions69774
Node: Unit Movement72714
Node: Unit Speed73362
Node: Movement Costs74005
Node: Entering Transports74538
Node: Border Slides75226
Node: Leaving the Area76808
Node: Free Moves77074
Node: Zone of Control77684
Node: Unit Construction78314
Node: Researching79200
Node: Tooling Up79613
Node: Creation79999
Node: Completion81528
Node: Repair84198
Node: Unit Combat85287
Node: Capture89220
Node: Detonation91548
Node: Unit Manipulation93261
Node: Transferring Unit Parts Action93681
Node: Changing Side94291
Node: Changing Type95240
Node: Disbanding95598
Node: Material Manipulation97121
Node: Terrain Manipulation98097
Node: Vision Parameters99010
Node: Seeing All100122
Node: Coverage101165
Node: Setting the Initial View102066
Node: Vision Range104192
Node: Designing Backdrop Weather105113
Node: Designing Backdrop Economy105709
Node: Creating Materials106261
Node: Movement of Materials106577
Node: Consuming Materials107022
Node: Adding Random Events107501
Node: Accident Parameters109161
Node: Attrition Parameters110060
Node: Revolt Parameters110522
Node: Surrender Parameters110959
Node: Designing the Interface111448
Node: Designing the Text112658
Node: Describing Objects113380
Node: Describing Events113534
Node: Generating Names113711
Node: Grammar Examples114256
Node: Designing the Graphics118068
Node: Image Format121845
Node: Image Design Tools123850
Node: Image Design Hints124827
Node: Game Module Organization125893
Node: Building New Games127963
Node: Building Scenarios129076
Node: Designer Mode129801
Node: Saving Scenarios131406
Node: Preparing a Game for Use132225
Node: Installing a Game133675
Node: Playtesting134106
Node: Safety135721
Node: Balance136536
Node: Complexity137260
Node: Combinations138594
Node: Debugging Designs140140
Node: Tricks and Techniques141942
Node: Limiting Unit Quantities142700
Node: Handicapping144245
Node: Buying the Initial Setup146081
Node: Leaders147877
Node: Navigable Rivers148620
Node: What Ranges for Values?150039
Node: Fatigue152260
Node: Brainless Units and Scorekeeping153981
Node: Days and Years154897
Node: GDL Optimization155329
Node: Conversion from Xconq 5156337
Node: Xconq 5.x Setproduct160749
Node: Even More161907
Node: Designing with the Common Interface163959
Node: Common Interface Design Mode164733
Node: Common Interface Design Palette165965
Node: Common Interface Design Save170219
Node: Common Interface Image Families170642
Node: Designing with the Mac Interface171524
Node: Using the Palette172136
Node: Mac Interface Images175339
Node: IMFApp178980
Node: Mac Interface Sounds180678
Node: Reference Manual181108
Node: Language Syntax182168
Node: Lexical Elements183641
Node: Conventions Used189232
Node: Forms and Evaluation193398
Node: Tables194543
Node: Modifying Objects196463
Node: Symbols197031
Node: Lists198014
Node: Arithmetic Operations202162
Node: Arithmetic Comparisons208068
Node: Boolean Comparisons209079
Node: Game Module Forms210038
Node: Module Variants213678
Node: Including Other Modules216393
Node: Conditional Loading217547
Node: World and Area Forms218132
Node: World Properties219039
Node: Area Properties219698
Node: Layers222341
Node: Distances and Elevations227012
Node: Temperatures227677
Node: Winds228577
Node: Clouds228894
Node: User229526
Node: Side and Player Forms229815
Node: Side Name Properties231794
Node: Side Class234706
Node: Status in Game235024
Node: Side Relationships236437
Node: Numbering Units237879
Node: Side-Specific Namers238567
Node: Side Tech Levels239339
Node: Side Views240209
Node: Interaction242497
Node: Doctrine243684
Node: Other Side Properties245493
Node: Independent Side248853
Node: Players249797
Node: Rules of Side Configuration252720
Node: Unit Forms253324
Node: Unit Properties255592
Node: Unit Action State260559
Node: Unit Plan261187
Node: Goal Types264164
Node: Task Types264729
Node: Agreements266813
Node: Scorekeeper Forms268389
Node: Scorekeeper Properties269267
Node: Scorekeeper Bodies272141
Node: Scorekeeper Functions273914
Node: Scorekeeper Examples275279
Node: Scorefile282813
Node: History Forms283156
Node: Types in General287293
Node: Type Names288104
Node: Type Images289947
Node: Documentation291476
Node: Unit Types292055
Node: Unit Naming293584
Node: Availability294992
Node: Class-Restricted Unit Types295904
Node: Self-Unit Capable Units297030
Node: Limits on Unit Quantities299252
Node: Hit Points300836
Node: Experience304270
Node: Tech Levels vs Units304521
Node: Opinions306978
Node: Point Value307869
Node: Advanced Units308257
Node: Terrain Types312142
Node: Terrain Subtypes312869
Node: Terrain Compatibility315415
Node: Other Terrain Properties318188
Node: Material Types319155
Node: People319948
Node: Advance Types320971
Node: Static Relationships Between Types322233
Node: Occupants and Transports322848
Node: Units and Terrain326027
Node: Units and Materials329134
Node: Terrain and Materials329868
Node: Units and Advances330209
Node: Vision330837
Node: Basic Vision331162
Node: Line of Sight335314
Node: Tracking336155
Node: Spying336906
Node: Game Initialization337929
Node: Synthesis Methods339629
Node: Synthesis Method List340453
Node: Fractal World341534
Node: Maze World344188
Node: Random World345505
Node: Earthlike World346290
Node: Random Terrain Changes346672
Node: Making Rivers347091
Node: Making Roads348276
Node: Making Countries350511
Node: Making Independent Units356512
Node: Making Weather357425
Node: Making Initial Supply357785
Node: Naming Geographical Features359434
Node: Naming Units361252
Node: Making a Random Date361545
Node: Setup Postprocessing362274
Node: Initial View362595
Node: Naming and Text Generation363917
Node: Naming Sides364402
Node: Namers366005
Node: Naming Methods367005
Node: Notices and Narratives369491
Node: Actions370576
Node: Actions in General372008
Node: Action Ordering376561
Node: Movement Action377382
Node: Entry Action386391
Node: Develop Action388537
Node: Toolup Action389782
Node: Unit Creation Actions392742
Node: Unit Completion Action397161
Node: Repair Action402307
Node: Material Production Action405209
Node: Material Extraction Action406004
Node: Material Transfer Action406645
Node: Side Change Action408173
Node: Disband Action408918
Node: Part Transfer Action411025
Node: Type Change Action411813
Node: Combat Actions414007
Node: Capture Action430792
Node: Detonation Action437871
Node: Terrain Alteration Actions441142
Node: Backdrop443231
Node: Years and Days443725
Node: Temperature Variation446127
Node: Temperature Effects447358
Node: Wind Variation448676
Node: Unit Production and Consumption449563
Node: Terrain Production and Consumption452304
Node: Supply Lines454304
Node: Side Research464923
Node: Unit Research465732
Node: Terrain Attrition466082
Node: Terrain Accident466571
Node: Unit Revolt467304
Node: Unit Surrender467959
Node: Behavior468457
Node: Game End471209
Node: Dates and Time472458
Node: Game Length472838
Node: Calendar473309
Node: Real Time475161
Node: Image Families475600
Node: Other Forms481513
Node: Default Display Style481814
Node: The Random State485061
Node: Debugging Support485525
Node: Files and Directories485788
Node: Summary of GDL Syntax488524
Node: Permuted Index of GDL Symbols510797
Node: Glossary698386
Node: Index709548

End Tag Table
