# StaticSite:Main Page

### From PixieWiki

The documentation here has been prepared on the online wiki [[1]]. You add to it by heading over there. Documentation Documentation and reference on Pixie's features Tutorials Tutorial-sytle / How-To gudes for Pixie FAQ Frequently Asked Questions You may also find these links useful: [Pixie homepage ] [Pixie on sourceforge ] |

Documentation How Pixie relates to the RiSpec, and documentation on Pixie's non-standard features and extensions. Installing / running Pixie Multithreading Hiders Display drivers Options Attributes Occlusion culling Baking 3D Textures Network parallel rendering DSO shading Transparency shadow maps Global illumination Point based occlusion and color bleeding Raytracing in SL Raytraced shadows / reflections Hardcoded shaders Shader library Version management Performance / Quality Tips Source at a Glance Using Pixie with Maya Conditional RIB RIB Resources Ptc API User Attributes And Options SL Functions | Examples / Tutorials Tutorial-style guides to various features in Pixie. Basics, Running Pixie Raytraced shadows Soft raytraced shadows Global Illumination Dispersion Baking To Textures

News

Pixie 2.2.1 is out! New features include:

- Point Based occlusion and color bleeding - Get occlusion and color bleeding without raytracing
- Improved AOV support (color AOVs are alpha composited like rgba)
- Improved non-raster-orient dicing
- Raytracing improvements - more robust, faster raytracing, with PRMan-compatible visibility and shade attributes
- Shading language compiler `sdrc` is more robust and supports some syntax it previously didn't

Download here [2], release notes here [3]Previous Releases

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