<?xml version="1.0"?>

<crrcsimSceneryFile version="3">
  
  <!-- Some general information -->
  <name>Davis Field</name>
  <categories>
    <category>Field</category>
  </categories>
  <description>
    <en>The CRRC's home base at Davis, using the original
        hard-coded rendering.</en>
  </description>
  <changelog>
    <change>
      <date>2006-06-10</date>
      <author>Jan Reucker (slowhand_47@gmx.de)</author>
      <en>Created.</en>
    </change>
  </changelog>
  
  <!-- Player position. You may specify multiple <position>s. -->
  <views>
    <position name="default" north="0" east ="0" height="6"  />
  </views>
  
  <!-- Starting position for the model. -->
  <start>
    <position name="field" north="0" east ="18"  />
  </start>

   
  <!-- Default settings -->
  <default>
    <wind velocity="3" direction="180" />
  </default>

  <!-- A sky dome, original style, textured -->
  <!--
  <sky type="original" texture="textures/clouds.rgb" radius="10000" />
  -->
  
  <!-- A sky dome, original style, untextured -->
  <!--
  <sky type="original" />
  -->

  <!-- A sky box. -->
  <sky type="box" size="5.0">
    <textures>
      <north filename="textures/skybox_n.rgb" />
      <south filename="textures/skybox_s.rgb" />
      <west  filename="textures/skybox_w.rgb" />
      <east  filename="textures/skybox_e.rgb" />
      <up    filename="textures/skybox_u.rgb" />
      <down  filename="" />
    </textures>
  </sky>

  <!-- Scenery graphics: render the original DAVIS scenery -->
  <scene type="built-in" variant="DAVIS">
    <textures>
      <ground file="textures/terrain.bw" />
      <grass file="textures/grass.rgb" />
      <grasss file="textures/grass_side.rgb" />
      <grasst file="textures/grass_top.rgb" />
      <eastern file="textures/eastern_view.rgb" />
      <netrees file="textures/netrees.rgb" />
      <dirt file="textures/dirt.rgb" />
      <outhouse file="textures/outhouse.rgb" />
      <freq file="textures/freqboard.rgb" />
      <pine file="textures/pinetrees.rgb" />
      <decid file="textures/decid.rgb" />
    </textures>
  </scene>

</crrcsimSceneryFile>

