<?xml version="1.0"?>

<crrcsimSceneryFile version="3">
  
  <!-- Some general information -->
  <name>Cape Cod</name>
  <categories>
    <category>Slope</category>
  </categories>
  <description>
    <en>Wellfleet - Great Island National Seashore Area. A
        cliff facing to the west, ideal for 270 deg wind.</en>
  </description>
  <changelog>
    <change>
      <date>2006-06-10</date>
      <author>Jan Reucker (slowhand_47@gmx.de)</author>
      <en>Adapted format of general information to the scheme used
          in airplane files.</en>
    </change>
  </changelog>
  
  <!-- Player position. -->
  <views>
    <position name="default" north="0" height="6." east="2"  />
  </views>

  <!-- Starting position for the model. -->
  <start>
    <position name="field" north="10" east ="2"  />
  </start>

  <!-- F3F settings -->
  <F3F orientation="270" position_north="0" position_east="0" />
 
  <!-- Default settings -->
  <default>
    <wind velocity="14" direction="270" />
  </default>

  <!-- The sky dome, original style, textured -->
  <!--
  <sky type="original" texture="textures/clouds.bw" radius="8000" />
  -->

  <!-- A sky dome, original style, untextured -->
  <!--
  <sky type="original" />
  -->

  <!-- A sky box. -->
  <sky type="box" size="10.0">
    <textures>
      <north filename="textures/skybox_n.rgb" />
      <south filename="textures/skybox_s.rgb" />
      <west  filename="textures/skybox_w.rgb" />
      <east  filename="textures/skybox_e.rgb" />
      <up    filename="textures/skybox_u.rgb" />
      <down  filename="" />
    </textures>
  </sky>


  <!-- Scenery graphics: render the original CAPE_COD scenery -->
  <scene type="built-in" variant="CAPE_COD">
    <textures>
      <water file="textures/water.rgb" />
      <beachsand file="textures/beachsand.rgb" />
      <scrub file="textures/scrub.rgb" />
      <scrubedge file="textures/scrubedge.rgb" />
      <south file="textures/south.rgb" />
      <hilledge file="textures/hilledge.rgb" />
      <waves file="textures/waves.rgb" />
      <sand file="textures/sand.rgb" />
    </textures>
  </scene>

</crrcsimSceneryFile>

