goto
Prev | Orchestra Opcodes and Operators | Next

## goto

goto — Transfer control on every pass.

## Description

Transfer control to label on every pass. (Combination of igoto and kgoto)

## Syntax

    goto label

where label is in the same instrument block and is not an expression.

| Note
Using goto not as part of an if statement (as in: goto end), will cause initialization to be skipped on all the code the goto jumps over. In performance, leaving some opcodes uninitialized will cause deletion of the note/event. In these cases, using kgoto (as in: kgoto end) might be preferred."

## Examples

Here is an example of the goto opcode. It uses the file goto.csd.

Example 323. Example of the goto opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    ; Audio out   Audio in
    -odac           -iadc    ;;;RT audio I/O
    ; For Non-realtime ouput leave only the line below:
    ; -o goto.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    ; Initialize the global variables.
    sr = 44100
    kr = 4410
    ksmps = 10
    nchnls = 1

    ; Instrument #1.
    instr 1
      a1 oscil 10000, 440, 1
      goto playit

      ; The goto will go to the playit label.
      ; It will skip any code in between like this comment.

    playit:
      out a1
    endin

    </CsInstruments>
    <CsScore>

    ; Table #1: a simple sine wave.
    f 1 0 32768 10 1

    ; Play Instrument #1 for one second.
    i 1 0 1
    e

    </CsScore>
    </CsoundSynthesizer>

## See Also

cggoto, cigoto, ckgoto, if, igoto, kgoto, tigoto, timout

## Credits

Example written by Kevin Conder.

Added a note by Jim Aikin.

Prev | Up | Next
gogobel | Home | grain