GEMRB(6)

NAME
GemRB - emulator for Infinity Engine-based games

SYNOPSIS
gemrb [-c CONFIG-FILE]
torment

DESCRIPTION
GemRB is an emulator for Infinity Engine-based games, fine RPGs like Baldur's Gate, Icewind Dale and Planescape: Torment. GemRB reimplements only the game engine. To actually play anything, you have to have the data from the original game(s), installed or unpackaged where GemRB can find it. See the GamePath and CDn settings in the engine configuration file below. A full install is recommended.

OPTIONS

-c FILE
    Use the specified configuration file FILE instead of the default gemrb.cfg. Note: You can also use the program's name as a mean to select the configuration file. For example, if the program's name is torment instead of gemrb, the engine first seaches for torment.cfg and only if it's not found it searches for gemrb.cfg. To use this feature, just create a symbolic link torment pointing to the gemrb binary and then run torment instead.

CONFIGURATION
A configuration file consists of pairs PARAMETER=VALUE, each on its own line. The case of PARAMETER is not significant, GameType is the same as GAMETYPE. If the same PARAMETER is defined more than once, only the last occurence is used. Empty lines and lines starting with `#' (hash sign) are ignored. At least the GameType and GamePath parameters need to be changed. That is often enough, so do not fiddle with the other paths too much.

General Parameters:
GameType=(bg1|bg2|iwd|iwd2|how|pst)
    Type of the game. The value is a name of subdirectory in override/ and GUIScripts/ directories with game type-specific files and scripts. It is at present also used for various tweaks hardcoded in the GemRB engine.
GameName=STRING
    Arbitrary name of the game. It will be displayed in the window's title bar.
GUIEnhancements=INT
    The value is a bitfield. Setit to 1 to enable a few GUI enhancements, mostly in BG2. Set to 2 or 3 to try to autoidentify items on transfer (if the character has enough lore). Disabled by default.
EndianSwitch=(0|1)
    Set this to 1 if you are running GemRB on a big-endian machine. Disabled by default.
MultipleQuickSaves=(0|1)
    EXPERIMENTAL. Set this to 1 if you want GemRB to keep multiple quicksaves around. Disabled by default.

Video Parameters:
Width=INT
    Game window width (in pixels). WARNING: This is not arbitrary but depends on the game data. For custom resolutions the widescreen mod needs to be used.
Height=INT
    Game window height (in pixels). WARNING: This is not arbitrary but depends on the game data. For custom resolutions the widescreen mod needs to be used.
Bpp=INT
    Color depth of the game window (in bits per pixel).
Fullscreen=(0|1)
    Whether the game should run in fullscreen mode.
TooltipDelay=INT
    Delay (in miliseconds) before tooltips are displayed when the mouse is not moving. A reasonable number for this option is e.g. 500. The default is 100.
SkipIntroVideos=(0|1)
    If set to 1, the intro and logo videos are skipped to save developer's nerves. The default is 0.
FogOfWar=(0|1)
    If set to 1, the unexplored parts of an area are blacked out. It is enabled by default.

Audio Parameters:
AudioDriver=(openal|sdlaudio|none)
    Use the specified plugin as the audio driver. The default is openal, while none will disable all audio.
VolumeAmbients=INT
    Volume of ambient sounds in percents. The default is 100.
VolumeMovie=INT
    Volume during movie playback in percents. The default is 100.
VolumeMusic=INT
    Volume of background music in percents. The default is 100.
VolumeSFX=INT
    Volume of sound effects in percents. The default is 100.
VolumeVoices=INT
    Volume of PC or NPC voices in percents. The default is 100.

Path parameters:
CaseSensitive=(0|1)
    When this parameter is set to 1, the engine will try to find files regardless of their names' case at the cost of a slight speed penalty. This is especially important when using game files on CD-ROMs, where the files can't be renamed. Like many Windows programs, the original games use inconsistent mix of lower/upper case letters for naming and referencing their files. Set this parameter to 1 on Unix-like systems.
GamePath=PATH
    Path to the directory where the original game is installed. If you can't install the game under MS Windows or with WINE, you can try to unpack the data files with the unshield program found at http://synce.sourceforge.net.
CD1=PATH
CD2=PATH
CDn=...
    Path to the data files for the game's particular CDs or any other data sources.
CachePath=PATH
    User-writable directory where the engine caches uncompressed and temporary files. Defaults to a subdirectory of the current directory.
GemRBPath=PATH
    Path to the GemRB installation. (To be obsoleted; preset at build time).
GUIScriptsPath=PATH
    Path to the directory with scripts controlling the game's GUI. (To be obsoleted; preset at build time).
GemRBOverridePath=PATH
    Path where GemRB looks for its game override directory. It defaults to GemRBPath. The original games hardcoded this information in the engine. (To be obsoleted; preset at build time).
The following variables do not need to be altered, unless you are doing something really special!
SavePath=PATH
    Path to the directory with save games. Note that this directory has to contain save/ and/or eventually mpsave/ subdirectories and that only these subdirectories contain the actual saved games. SavePath defaults to GamePath.
GameDataPath=PATH
    Path to the original game's installed data files, relative to GamePath. Usually it's data.
GameOverridePath=PATH
    Path to the original game's override dir, relative to GamePath. Usually it's override. Original games use this directory to place last-minute patches.
GameCharactersPath=PATH
    Path to the original game's installed data files, relative to GamePath. Usually it's characters.
GamePortraitsPath=PATH
    Path to the original game's installed data files, relative to GamePath. Usually it's portraits.
GameScriptsPath=PATH
    Path to the original game's installed data files, relative to GamePath. Usually it's scripts.
GameSoundsPath=PATH
    Path to the original game's installed data files, relative to GamePath. Usually it's sounds.

Input Parameters:
DoubleClickDelay=INT
    Milisecond threshold for detecting a double click. The default is 250.
RepeatKeyDelay=INT
    Milisecond threshold for detecting a repeated key press. The default is 250.
TouchScrollAreas=(0|1)
    Toggles a wider and visible gutter around the screen for scrolling the game area. Intended for devices with a touch interface. Disabled by default.
UseSoftKeyboard=(0|1)
    Toggles use of software keyboard on devices that support one. It pops up when text input is required. Disabled by default.
NumFingScroll=(2|3|4)
    Number of fingers for multitouch to trigger scrolling. The default is 2.
NumFingKboard=(2|3|4)
    Number of fingers for multitouch to open up the software keyboard. The default is 3. The value should not be equal to NumFingScroll above.
NumFingInfo=(2|3|4)
    Number of fingers for multitouch to emulate a special keypress (alt, tab). The default is 2.

Development parameters:
EnableCheatKeys=(0|1)
    This parameter is meant for developers. If set to 1, certain keys allow you to inspect the internal state of objects, do forbidden things, etc. The keys are listed in the CheatKeys.txt file. Do NOT use this option unless you want to make your hands dirty :-). The default is 0.
DrawFPS=(0|1)
    This parameter is meant for developers. If set to 1, the current FPS (Frames per Second) value is drawn in the top left window corner. The default is 0.
ScriptDebugMode=(n)
    This parameter is meant for developers. It is a combination of bit values 1 - count references, 2 - display cutscene warnings, 4 - display variable warnings, 8 - display action warnings, 16 - display trigger warnings. The default is 0.
DelayPlugin=FILENAME
    Named plugin will be loaded after other (nondelayed) plugins were loaded. FILENAME is a name without path, but with extension, for example libNullSound.so or libNullSound.dll. You can use this parameter more than once.
SkipPlugin=FILENAME
    Named plugin will not be loaded. FILENAME is a name without path, but with extension, for example libNullSound.so or libNullSound.dll. You can use this parameter more than once.
SaveAsOriginal=(0|1)
    Set this parameter to 1, if you want to keep the save game compatible with the original engine. It is enabled by default.
KeepCache=(0|1)
    Set this parameter to 1, if you want to keep the cache after exiting GemRB. It is disabled by default.
IgnoreOriginalINI=(0|1)
    Set this parameter to 1, if you want to ignore the settings from the original configuration files - baldur.ini / icewind.ini / torment.ini. It is disabled by default.

FILES
/usr/local/etc/gemrb/gemrb.cfg
    system-wide configuration file
/usr/local/share/gemrb/override/
    directory with GemRB-distributed data files. These used to be hardcoded in the original engine. The files are sorted into directories for specific games.
/usr/local/share/gemrb/GUIScripts/
    directory with Python scripts providing GUI setup and interaction. The files are sorted into directories for specific games.
~/.gemrb/gemrb.cfg
~/.gemrb/override/
~/.gemrb/GUIScripts/
    user's own configuration and data files.
~/.gemrb/cache/
    cache directory

BUGS
Many. GemRB is still in an early development stage and not nearly complete. If you stumble over something which is supposed to work, either make a bug report at http://sourceforge.net/projects/gemrb or come to the official IRC channel #GemRB at FreeNode.

AUTHOR
The GemRB Project development team at http://gemrb.org

COPYING
Copyright (C) 2003-2011 The GemRB Project This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.