### 3.8.5 Transformations

Rotate, resize, move, or otherwise manipulate the coordinates of an object or texture
TRANSFORMATION:
  `rotate VECTOR | scale VECTOR | translate VECTOR | TRANSFORM | MATRIX`
TRANSFORM:
  `transform TRANSFORM_IDENTIFIER | transform { [TRANSFORM_ITEM...] }`
TRANSFORM_ITEM:
  `TRANSFORM_IDENTIFIER | TRANSFORMATION | inverse`
MATRIX:
  `matrix < F_VAL00, F_VAL01, F_VAL02, F_VAL10, F_VAL11, F_VAL12, F_VAL20, F_VAL21, F_VAL22, F_VAL30, F_VAL31, F_VAL32 >`

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