### 3.8.11 Media

Describe particulate matter
MEDIA:
  Jump to SDL
  `media { [MEDIA_IDENTIFIER] [MEDIA_ITEMS] }`
MEDIA_ITEMS:
  `[method METHOD_TYPE] & [intervals INT] & [samples I_MIN, I_MAX] & [confidence FLOAT] & [variance FLOAT] & [ratio FLOAT] & [absorption COLOR] & [emission COLOR] & [aa_threshold FLOAT] & [aa_level INT] & [SCATTERING] & [DENSITY...] & [TRANSFORMATION...] & [collect BOOL]`
METHOD_TYPE:
  `1 | 2 | 3`
SCATTERING:
  `scattering { SCATTERING_TYPE, COLOR [eccentricity FLOAT] [extinction FLOAT] }`
SCATTERING_TYPE:
  `1 | 2 | 3 | 4 | 5`
DENSITY:
  `density { DENSITY_BODY }`
DENSITY_BODY:
  `[DENSITY_IDENTIFIER] [DENSITY_TYPE] [PATTERN_MODIFIERS]`
DENSITY_TYPE:
  `COLOR | COLOR_LIST_PATTERN | DENSITY_LIST_PATTERN | MAP_PATTERN [COLOR_MAP] | MAP_PATTERN DENSITY_MAP`
DENSITY_LIST_PATTERN:
  `brick DENSITY, DENSITY [BRICK_ITEMS] |
  checker DENSITY, DENSITY |
  hexagon DENSITY, DENSITY, DENSITY |
  object { LIST_OBJECT DENSITY, DENSITY }`
DENSITY_MAP:
  `density_map { DENSITY_MAP_BODY } [BLEND_MAP_MODIFIERS]`
DENSITY_MAP_BODY:
  `DENSITY_MAP_IDENTIFIER | DENSITY_MAP_ENTRY...`
  There may be from 2 to 256 map entries.
DENSITY_MAP_ENTRY:
  `[ FLOAT DENSITY_BODY ]`
  The brackets here are part of the map entry.

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