# sf::Sound Member List

This is the complete list of members for sf::Sound, including all inherited members.

AudioResource() | sf::AudioResource | `[protected]`
AudioResource(const AudioResource &) | sf::AudioResource | `[protected]`
GetAttenuation() const | sf::Sound |
GetBuffer() const | sf::Sound |
GetLoop() const | sf::Sound |
GetMinDistance() const | sf::Sound |
GetPitch() const | sf::Sound |
GetPlayingOffset() const | sf::Sound |
GetPosition() const | sf::Sound |
GetStatus() const | sf::Sound |
GetVolume() const | sf::Sound |
IsRelativeToListener() const | sf::Sound |
operator=(const Sound &Other) | sf::Sound |
Pause() | sf::Sound |
Paused enum value | sf::Sound |
Play() | sf::Sound |
Playing enum value | sf::Sound |
ResetBuffer() | sf::Sound |
SetAttenuation(float Attenuation) | sf::Sound |
SetBuffer(const SoundBuffer &Buffer) | sf::Sound |
SetLoop(bool Loop) | sf::Sound |
SetMinDistance(float MinDistance) | sf::Sound |
SetPitch(float Pitch) | sf::Sound |
SetPlayingOffset(float TimeOffset) | sf::Sound |
SetPosition(float X, float Y, float Z) | sf::Sound |
SetPosition(const Vector3f &Position) | sf::Sound |
SetRelativeToListener(bool Relative) | sf::Sound |
SetVolume(float Volume) | sf::Sound |
Sound() | sf::Sound |
Sound(const SoundBuffer &Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &Position=Vector3f(0, 0, 0)) | sf::Sound | `[explicit]`
Sound(const Sound &Copy) | sf::Sound |
SoundStream (defined in sf::Sound) | sf::Sound | `[friend]`
Status enum name | sf::Sound |
Stop() | sf::Sound |
Stopped enum value | sf::Sound |
~AudioResource() | sf::AudioResource | `[protected, virtual]`
~Sound() | sf::Sound |