# Map

Map provides a map of the current world giving information on terrain, important locations, & transport networks. It also provides a way to move game-view around world.

Click on map-icon at top of game-view or press [m] to open Map, which can be re-sized or minimised. The left/right-arrows, on the titlebar, close/open in stages: map options, a min-max colour scale that shows activity level for some of the options, & a key to colours of industry seen on the map.

The map has different zoom levels: use mouse-wheel, page up/down or the buttons to change them. You can also tilt the map to match the display using the isometric map button.

There are two additional buttons. Factory links show connections to consumers of (or with SHIFT to producers for) the factory under the mouse pointer when the left mouse button is pressed. Show schedules shows for the topmost schedule the connections on the map.

On the map, water is blue & lower land is darker than higher land. Part of world in game-view, is shown by a white-square outline in Map: top of game-view corresponds to top-left-side of white-square (North is at top of map, North-West is at top of game-view). If the white-square falls off the map, water is seen in game-view for corresponding area.

To move game-view across large distances in world, left-click on map at required point or left-click-drag white-square.

Point mouse-cursor at an industry on map, to see name & a white line linking customer(s) which flash; hold down [Shift] first to show a red line to supplier(s).

On the map (when not using the options): urban areas, attractions, tunnels, ?canals appear dark grey; roads, black; rail & tram tracks, medium grey; bridges, light grey; Stops,?red/yellow; ; monorail/maglev track, ?orange; airport areas, ?off-white; & vehicles, yellow.

Click option-buttons to show/hide details on map of:

Cities: names of urban areas.

passengers: catchment area for passengers by Stops.
Mail: catchment area for mail by Stops.
Freight:level of goods & passengers on roads & track (use min-max scale).
Stop status: colours indicate operation of Stop with regards to how overcrowded it is. The same colour is shown in status-colour-bars in Station List & Stop Information & Line Management and is the same colour displayed in the colour-bar above the name of a Stop in game-display).
Service: level of goods & passengers using a Stop(use min-max scale).
Traffic: level of vehicles on roads & track (use min-max scale).
Origin: level of goods & passengers that start journey at Stop (use min-max scale).
Arrivals: level of goods & passengers terminating journey at a Stop (use min-max scale).
Waiting: level of goods & passengers waiting for transport at a Stop (use min-max scale).
Tracks: rail & tram tracks & signals; tracks, bridges & tunnels are shown as white (red if electric) & signals are shown as yellow.
Speed Limit: road & track is shown by maximum speed allowed (use min-max scale).
Powerlines: power transmission lines (use min-max scale to see supply level at time Map was opened).
Attractions: level of passengers that tourist attractions generate (use min-max scale), option also emphasizes attraction on map.
Factories: emphasized industry; highlights consumers & suppliers on map.
Depots: emphasized depots. Colours indicate transport type: ship, yellow; road, orange; rail, red; aircraft, green; trams, blue; and monorail, grey.
City Limits: Show the city limits; new houses and roads are only built inside the city limits.
Destination: If a town selected, show the current passenger destinations (similar to the small map in the City Information.