# Display Settings

Display Settingshas controls for how the game appears; & provides information on computer performance.

Click on Display-button in Game Options to open Display Settings.

Click on square-buttons to select options (button is indented when option is selected), or use arrow-buttons to adjust settings:

day and night change: view of night-time in game.

Brightness:sets how light/dark view of game appears; lower number to darken; too low or high values produce problems; use [+] to increase value over 0.

Scroll Inverse: reverses direction of scroll for game-view in ?Game Window.

Scroll Speed: sets speed of scroll for game-view in Game Window.

Pedestrians in towns: view of pedestrians that appear in urban areas.

Pedestrians at stops: view of pedestrians that appear when a vehicle arrives at a Stop.

Traffic density: sets number of private cars in urban areas.
Number of new private cars that appear as urban areas grow is dependent on size of urban area and traffic density. Higher values create more private traffic, 0 generates none.

{Tips: More options and default values for when Simutrans starts can be changed in simuconf.tab}.

Display Information:

Below these settings, information is shown on computer performance when running Simutrans.
If numbers (usually white) are red or ?yellow you may need to change your settings.
Changes in rate that time passes in game, T, (using Fast Forward >> icon at top of game-view, or [,]/ [.]) may change number colour.

Frame Time: ?First number is intended time between frames; second number is actual time between frames.

Idle: When above 0, the computer has capacity to run other software.

FPS: Higher values mean vehicles appear to move more smoothly. If number remains red, the computer is too slow for current settings (?try reducing the size of the game-view window).

Simloops: If number remains red, the computer is too slow for current settings - try a smaller map with fewer urban areas.