# message

Log a message.

## Synopsis

    General messages
      message([<mode>] "message text" ...)

    Reporting checks
      message(<checkState> "message text" ...)

## General messages

    message([<mode>] "message text" ...)

Record the specified message text in the log. If more than one message string is given, they are concatenated into a single message with no separator between the strings.

The optional `<mode>` keyword determines the type of message, which influences the way the message is handled:

`FATAL_ERROR`

  CMake Error, stop processing and generation.

`SEND_ERROR`

  CMake Error, continue processing, but skip generation.

`WARNING`

  CMake Warning, continue processing.

`AUTHOR_WARNING`

  CMake Warning (dev), continue processing.

`DEPRECATION`

  CMake Deprecation Error or Warning if variable `CMAKE_ERROR_DEPRECATED` or `CMAKE_WARN_DEPRECATED` is enabled, respectively, else no message.

(none) or `NOTICE`

  Important message printed to stderr to attract user's attention.

`STATUS`

  The main interesting messages that project users might be interested in. Ideally these should be concise, no more than a single line, but still informative.

`VERBOSE`

  Detailed informational messages intended for project users. These messages should provide additional details that won't be of interest in most cases, but which may be useful to those building the project when they want deeper insight into what's happening.

`DEBUG`

  Detailed informational messages intended for developers working on the project itself as opposed to users who just want to build it. These messages will not typically be of interest to other users building the project and will often be closely related to internal implementation details.

`TRACE`

  Fine-grained messages with very low-level implementation details. Messages using this log level would normally only be temporary and would expect to be removed before releasing the project, packaging up the files, etc.

New in version 3.15: Added the `NOTICE`, `VERBOSE`, `DEBUG`, and `TRACE` levels.

The CMake command-line tool displays `STATUS` to `TRACE` messages on stdout with the message preceded by two hyphens and a space. All other message types are sent to stderr and are not prefixed with hyphens. The `CMake GUI` displays all messages in its log area. The `curses interface` shows `STATUS` to `TRACE` messages one at a time on a status line and other messages in an interactive pop-up box. The `--log-level` command-line option to each of these tools can be used to control which messages will be shown.

New in version 3.17: To make a log level persist between CMake runs, the `CMAKE_MESSAGE_LOG_LEVEL` variable can be set instead. Note that the command line option takes precedence over the cache variable.

New in version 3.16: Messages of log levels `NOTICE` and below will have each line preceded by the content of the `CMAKE_MESSAGE_INDENT` variable (converted to a single string by concatenating its list items). For `STATUS` to `TRACE` messages, this indenting content will be inserted after the hyphens.

New in version 3.17: Messages of log levels `NOTICE` and below can also have each line preceded with context of the form `[some.context.example]`. The content between the square brackets is obtained by converting the `CMAKE_MESSAGE_CONTEXT` list variable to a dot-separated string. The message context will always appear before any indenting content but after any automatically added leading hyphens. By default, message context is not shown, it has to be explicitly enabled by giving the `cmake` `--log-context` command-line option or by setting the `CMAKE_MESSAGE_CONTEXT_SHOW` variable to true. See the `CMAKE_MESSAGE_CONTEXT` documentation for usage examples.

CMake Warning and Error message text displays using a simple markup language. Non-indented text is formatted in line-wrapped paragraphs delimited by newlines. Indented text is considered pre-formatted.

## Reporting checks

New in version 3.17.

A common pattern in CMake output is a message indicating the start of some sort of check, followed by another message reporting the result of that check. For example:

    message(STATUS "Looking for someheader.h")
    #... do the checks, set checkSuccess with the result
    if(checkSuccess)
      message(STATUS "Looking for someheader.h - found")
    else()
      message(STATUS "Looking for someheader.h - not found")
    endif()

This can be more robustly and conveniently expressed using the `CHECK_...` keyword form of the `message()` command:

    message(<checkState> "message" ...)

where `<checkState>` must be one of the following:

> `CHECK_START`

>   Record a concise message about the check about to be performed.

> `CHECK_PASS`

>   Record a successful result for a check.

> `CHECK_FAIL`

>   Record an unsuccessful result for a check.

When recording a check result, the command repeats the message from the most recently started check for which no result has yet been reported, then some separator characters and then the message text provided after the `CHECK_PASS` or `CHECK_FAIL` keyword. Check messages are always reported at `STATUS` log level.

Checks may be nested and every `CHECK_START` should have exactly one matching `CHECK_PASS` or `CHECK_FAIL`. The `CMAKE_MESSAGE_INDENT` variable can also be used to add indenting to nested checks if desired. For example:

    message(CHECK_START "Finding my things")
    list(APPEND CMAKE_MESSAGE_INDENT "  ")
    unset(missingComponents)

    message(CHECK_START "Finding partA")
    # ... do check, assume we find A
    message(CHECK_PASS "found")

    message(CHECK_START "Finding partB")
    # ... do check, assume we don't find B
    list(APPEND missingComponents B)
    message(CHECK_FAIL "not found")

    list(POP_BACK CMAKE_MESSAGE_INDENT)
    if(missingComponents)
      message(CHECK_FAIL "missing components: ${missingComponents}")
    else()
      message(CHECK_PASS "all components found")
    endif()

Output from the above would appear something like the following:

    -- Finding my things
    --   Finding partA
    --   Finding partA - found
    --   Finding partB
    --   Finding partB - not found
    -- Finding my things - missing components: B